#ifndef __Game_SCENE_H__
#define __Game_SCENE_H__
#define COCOS2D_DEBUG 1

#include "cocos2d.h"
#include <vector>

class GameScene : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();

    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);
    void createBall(float start_x,float end_y,float jumpHeight);
    // implement the "static create()" method manually
    CREATE_FUNC(GameScene);

    bool onTouchBegan(cocos2d::Touch *touch, cocos2d::Event *event);
    void actionFinished();


};

#endif // __Game_SCENE_H__
